Archive for June, 2010

Goals for Boggs

Thursday, June 24th, 2010

I’ve made a couple of goals for the game boggs.

First was just to complete it and market it as best as possible.
Second was to get at least 1 million drinks drank
Third is to get 100k game plays

I have completed it, and am trying to get the word out. I submitted it to flashgamedistribution.com and [...]

Boggs

Wednesday, June 23rd, 2010

My latest game, Boggs has been released into the wild.
It can be played at
http://www.ryanluce.com/boggs
http://www.kongregate.com/games/p0wn/boggs
http://www.newgrounds.com/portal/view/540052
Enjoy

Trailer for my upcoming game: Boggs

Thursday, June 17th, 2010

Extending FlashPunk

Thursday, June 10th, 2010

While making my next game, I’ve extended the functionality of FlashPunk a little bit. This requires modification to the core framework to work, because some variables are private and not protected. Either way, thought someone might find it useful.
Rotated Spritemap – An animated rotated spritemap, allows for animations to be pre rotated, and caches the [...]

Woes of poor usability.

Tuesday, June 8th, 2010

Usability is a increasingly large factor in today’s apps and websites. Being able to get the information when you want it is something rather new. Not 10 years ago the thought of browsing the internet, having a world of information, while walking around town on a 4″ color display was unthinkable.
The iPhone really revolutionized [...]

Building bikes

Saturday, June 5th, 2010

I learned an immense amount about bikes this weekend. My girlfriend had needed a new bike for awhile, her rusty old pink and yellow St. Tropez 10 speed had seen better days(20 years ago).  We had gone to quite a few bike shops, but never could find one that she liked, and was in the [...]

Actionscript Design Patterns: the Singleton

Thursday, June 3rd, 2010

I've been wanting to write down some of the stuff that's in my head for awhile. One of the main things I've wanted to do were some tutorials.  For the most part, I've encountered two types of Flash developers at agencies.

Those who know design patterns, but don't want to share the information, and frequently use [...]

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