Archive for the 'Uncategorized' Category

Z-index and depth management in Flixel

Monday, May 3rd, 2010

I'm doing a quick Flixel project in my free time and ran into an issue of depth management. Since flixel essentially just draws a bunch of bitmaps onto the screen, rather than adding children to the display list, it's not as easy as getChildIndex.
It's pretty easy though. In my GameState, which extends FlxState, I access [...]

Some characters from my upcoming game, 9 to 5: DOA

Monday, December 28th, 2009

Been working crazy hard trying to get this out, tons of art, tons of programming, all for a 60 second game!

Returning this to what it should’ve always been.

Sunday, December 27th, 2009

A programming blog.

things