Z-index and depth management in Flixel
Monday, May 3rd, 2010I'm doing a quick Flixel project in my free time and ran into an issue of depth management. Since flixel essentially just draws a bunch of bitmaps onto the screen, rather than adding children to the display list, it's not as easy as getChildIndex.
It's pretty easy though. In my GameState, which extends FlxState, I access [...]